animatorystates¶
The animatory state IDs recognised by Pyskool. They are used in the [SpriteGroup ...] sections of the ini file.
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pyskool.animatorystates.ARM_UP= 'ARM_UP'¶ Character with arm raised (as if writing on a blackboard or opening a door).
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pyskool.animatorystates.BENDING_OVER= 'BENDING_OVER'¶ Character bending over (as if to catch a mouse).
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pyskool.animatorystates.BIKE_ON_FLOOR= 'BIKE_ON_FLOOR'¶ The bike lying on the floor.
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pyskool.animatorystates.BIKE_UPRIGHT= 'BIKE_UPRIGHT'¶ The bike upright.
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pyskool.animatorystates.CATAPULT0= 'CATAPULT0'¶ Character firing a catapult (phase 1).
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pyskool.animatorystates.CATAPULT1= 'CATAPULT1'¶ Character firing a catapult (phase 2).
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pyskool.animatorystates.CONKER= 'CONKER'¶ Conker.
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pyskool.animatorystates.DESK_EMPTY= 'DESK_EMPTY'¶ Desk lid and empty desk.
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pyskool.animatorystates.DESK_STINKBOMBS= 'DESK_STINKBOMBS'¶ Desk lid and stinkbombs.
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pyskool.animatorystates.DESK_WATER_PISTOL= 'DESK_WATER_PISTOL'¶ Desk lid and water pistol.
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pyskool.animatorystates.FLY= 'FLY'¶ Catapult pellet.
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pyskool.animatorystates.HITTING0= 'HITTING0'¶ Character throwing a punch (phase 1).
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pyskool.animatorystates.HITTING1= 'HITTING1'¶ Character throwing a punch (phase 2).
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pyskool.animatorystates.HOP1= 'HOP1'¶ Frog hopping (phase 1).
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pyskool.animatorystates.HOP2= 'HOP2'¶ Frog hopping (phase 2).
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pyskool.animatorystates.KISSING_ERIC= 'KISSING_ERIC'¶ Character kissing Eric.
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pyskool.animatorystates.KNOCKED_OUT= 'KNOCKED_OUT'¶ Character lying on back (as if knocked out).
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pyskool.animatorystates.KNOCKED_OVER= 'KNOCKED_OVER'¶ Character sitting on the floor (as when hit by a catapult pellet).
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pyskool.animatorystates.PLANT_GROWING= 'PLANT_GROWING'¶ Plant half-grown.
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pyskool.animatorystates.PLANT_GROWN= 'PLANT_GROWN'¶ Plant fully grown.
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pyskool.animatorystates.RIDING_BIKE0= 'RIDING_BIKE0'¶ Character riding a bike (phase 1).
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pyskool.animatorystates.RIDING_BIKE1= 'RIDING_BIKE1'¶ Character riding a bike (phase 2).
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pyskool.animatorystates.RUN= 'RUN'¶ Mouse running.
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pyskool.animatorystates.SHERRY_DROP= 'SHERRY_DROP'¶ Drop of sherry (spilt from a cup).
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pyskool.animatorystates.SIT= 'SIT'¶ Frog sitting still.
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pyskool.animatorystates.SITTING_ON_CHAIR= 'SITTING_ON_CHAIR'¶ Character sitting on a chair.
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pyskool.animatorystates.SITTING_ON_FLOOR= 'SITTING_ON_FLOOR'¶ Character sitting on the floor (as for assembly).
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pyskool.animatorystates.STINKBOMB= 'STINKBOMB'¶ Stinkbomb cloud.
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pyskool.animatorystates.WALK0= 'WALK0'¶ Character standing/walking (phase 1).
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pyskool.animatorystates.WALK1= 'WALK1'¶ Character standing/walking (phase 2).
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pyskool.animatorystates.WALK2= 'WALK2'¶ Character standing/walking (phase 3).
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pyskool.animatorystates.WALK3= 'WALK3'¶ Character standing/walking (phase 4).
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pyskool.animatorystates.WATER0= 'WATER0'¶ Water fired from a water pistol (phase 1).
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pyskool.animatorystates.WATER1= 'WATER1'¶ Water fired from a water pistol (phase 2).
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pyskool.animatorystates.WATER2= 'WATER2'¶ Water fired from a water pistol (phase 3).
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pyskool.animatorystates.WATER3= 'WATER3'¶ Water fired from a water pistol (phase 4).
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pyskool.animatorystates.WATER4= 'WATER4'¶ Water fired from a water pistol (phase 5+).
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pyskool.animatorystates.WATERPISTOL= 'WATERPISTOL'¶ Character firing a water pistol.
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pyskool.animatorystates.WATER_DROP= 'WATER_DROP'¶ Drop of water (spilt from a cup).