animatorystates¶
The animatory state IDs recognised by Pyskool. They are used in the [SpriteGroup ...] sections of the ini file.
- animatorystates.ARM_UP = 'ARM_UP'¶
Character with arm raised (as if writing on a blackboard or opening a door).
- animatorystates.BENDING_OVER = 'BENDING_OVER'¶
Character bending over (as if to catch a mouse).
- animatorystates.BIKE_ON_FLOOR = 'BIKE_ON_FLOOR'¶
The bike lying on the floor.
- animatorystates.BIKE_UPRIGHT = 'BIKE_UPRIGHT'¶
The bike upright.
- animatorystates.CATAPULT0 = 'CATAPULT0'¶
Character firing a catapult (phase 1).
- animatorystates.CATAPULT1 = 'CATAPULT1'¶
Character firing a catapult (phase 2).
- animatorystates.CONKER = 'CONKER'¶
Conker.
- animatorystates.DESK_EMPTY = 'DESK_EMPTY'¶
Desk lid and empty desk.
- animatorystates.DESK_STINKBOMBS = 'DESK_STINKBOMBS'¶
Desk lid and stinkbombs.
- animatorystates.DESK_WATER_PISTOL = 'DESK_WATER_PISTOL'¶
Desk lid and water pistol.
- animatorystates.FLY = 'FLY'¶
Catapult pellet.
- animatorystates.HITTING0 = 'HITTING0'¶
Character throwing a punch (phase 1).
- animatorystates.HITTING1 = 'HITTING1'¶
Character throwing a punch (phase 2).
- animatorystates.HOP1 = 'HOP1'¶
Frog hopping (phase 1).
- animatorystates.HOP2 = 'HOP2'¶
Frog hopping (phase 2).
- animatorystates.KISSING_ERIC = 'KISSING_ERIC'¶
Character kissing Eric.
- animatorystates.KNOCKED_OUT = 'KNOCKED_OUT'¶
Character lying on back (as if knocked out).
- animatorystates.KNOCKED_OVER = 'KNOCKED_OVER'¶
Character sitting on the floor (as when hit by a catapult pellet).
- animatorystates.PLANT_GROWING = 'PLANT_GROWING'¶
Plant half-grown.
- animatorystates.PLANT_GROWN = 'PLANT_GROWN'¶
Plant fully grown.
- animatorystates.RIDING_BIKE0 = 'RIDING_BIKE0'¶
Character riding a bike (phase 1).
- animatorystates.RIDING_BIKE1 = 'RIDING_BIKE1'¶
Character riding a bike (phase 2).
- animatorystates.RUN = 'RUN'¶
Mouse running.
- animatorystates.SHERRY_DROP = 'SHERRY_DROP'¶
Drop of sherry (spilt from a cup).
- animatorystates.SIT = 'SIT'¶
Frog sitting still.
- animatorystates.SITTING_ON_CHAIR = 'SITTING_ON_CHAIR'¶
Character sitting on a chair.
- animatorystates.SITTING_ON_FLOOR = 'SITTING_ON_FLOOR'¶
Character sitting on the floor (as for assembly).
- animatorystates.STINKBOMB = 'STINKBOMB'¶
Stinkbomb cloud.
- animatorystates.WALK0 = 'WALK0'¶
Character standing/walking (phase 1).
- animatorystates.WALK1 = 'WALK1'¶
Character standing/walking (phase 2).
- animatorystates.WALK2 = 'WALK2'¶
Character standing/walking (phase 3).
- animatorystates.WALK3 = 'WALK3'¶
Character standing/walking (phase 4).
- animatorystates.WATER0 = 'WATER0'¶
Water fired from a water pistol (phase 1).
- animatorystates.WATER1 = 'WATER1'¶
Water fired from a water pistol (phase 2).
- animatorystates.WATER2 = 'WATER2'¶
Water fired from a water pistol (phase 3).
- animatorystates.WATER3 = 'WATER3'¶
Water fired from a water pistol (phase 4).
- animatorystates.WATER4 = 'WATER4'¶
Water fired from a water pistol (phase 5+).
- animatorystates.WATERPISTOL = 'WATERPISTOL'¶
Character firing a water pistol.
- animatorystates.WATER_DROP = 'WATER_DROP'¶
Drop of water (spilt from a cup).