animatorystates¶
The animatory state IDs recognised by Pyskool. They are used in the [SpriteGroup ...] sections of the ini file.
-
pyskool.animatorystates.
ARM_UP
= 'ARM_UP'¶ Character with arm raised (as if writing on a blackboard or opening a door).
-
pyskool.animatorystates.
BENDING_OVER
= 'BENDING_OVER'¶ Character bending over (as if to catch a mouse).
-
pyskool.animatorystates.
BIKE_ON_FLOOR
= 'BIKE_ON_FLOOR'¶ The bike lying on the floor.
-
pyskool.animatorystates.
BIKE_UPRIGHT
= 'BIKE_UPRIGHT'¶ The bike upright.
-
pyskool.animatorystates.
CATAPULT0
= 'CATAPULT0'¶ Character firing a catapult (phase 1).
-
pyskool.animatorystates.
CATAPULT1
= 'CATAPULT1'¶ Character firing a catapult (phase 2).
-
pyskool.animatorystates.
CONKER
= 'CONKER'¶ Conker.
-
pyskool.animatorystates.
DESK_EMPTY
= 'DESK_EMPTY'¶ Desk lid and empty desk.
-
pyskool.animatorystates.
DESK_STINKBOMBS
= 'DESK_STINKBOMBS'¶ Desk lid and stinkbombs.
-
pyskool.animatorystates.
DESK_WATER_PISTOL
= 'DESK_WATER_PISTOL'¶ Desk lid and water pistol.
-
pyskool.animatorystates.
FLY
= 'FLY'¶ Catapult pellet.
-
pyskool.animatorystates.
HITTING0
= 'HITTING0'¶ Character throwing a punch (phase 1).
-
pyskool.animatorystates.
HITTING1
= 'HITTING1'¶ Character throwing a punch (phase 2).
-
pyskool.animatorystates.
HOP1
= 'HOP1'¶ Frog hopping (phase 1).
-
pyskool.animatorystates.
HOP2
= 'HOP2'¶ Frog hopping (phase 2).
-
pyskool.animatorystates.
KISSING_ERIC
= 'KISSING_ERIC'¶ Character kissing Eric.
-
pyskool.animatorystates.
KNOCKED_OUT
= 'KNOCKED_OUT'¶ Character lying on back (as if knocked out).
-
pyskool.animatorystates.
KNOCKED_OVER
= 'KNOCKED_OVER'¶ Character sitting on the floor (as when hit by a catapult pellet).
-
pyskool.animatorystates.
PLANT_GROWING
= 'PLANT_GROWING'¶ Plant half-grown.
-
pyskool.animatorystates.
PLANT_GROWN
= 'PLANT_GROWN'¶ Plant fully grown.
-
pyskool.animatorystates.
RIDING_BIKE0
= 'RIDING_BIKE0'¶ Character riding a bike (phase 1).
-
pyskool.animatorystates.
RIDING_BIKE1
= 'RIDING_BIKE1'¶ Character riding a bike (phase 2).
-
pyskool.animatorystates.
RUN
= 'RUN'¶ Mouse running.
-
pyskool.animatorystates.
SHERRY_DROP
= 'SHERRY_DROP'¶ Drop of sherry (spilt from a cup).
-
pyskool.animatorystates.
SIT
= 'SIT'¶ Frog sitting still.
-
pyskool.animatorystates.
SITTING_ON_CHAIR
= 'SITTING_ON_CHAIR'¶ Character sitting on a chair.
-
pyskool.animatorystates.
SITTING_ON_FLOOR
= 'SITTING_ON_FLOOR'¶ Character sitting on the floor (as for assembly).
-
pyskool.animatorystates.
STINKBOMB
= 'STINKBOMB'¶ Stinkbomb cloud.
-
pyskool.animatorystates.
WALK0
= 'WALK0'¶ Character standing/walking (phase 1).
-
pyskool.animatorystates.
WALK1
= 'WALK1'¶ Character standing/walking (phase 2).
-
pyskool.animatorystates.
WALK2
= 'WALK2'¶ Character standing/walking (phase 3).
-
pyskool.animatorystates.
WALK3
= 'WALK3'¶ Character standing/walking (phase 4).
-
pyskool.animatorystates.
WATER0
= 'WATER0'¶ Water fired from a water pistol (phase 1).
-
pyskool.animatorystates.
WATER1
= 'WATER1'¶ Water fired from a water pistol (phase 2).
-
pyskool.animatorystates.
WATER2
= 'WATER2'¶ Water fired from a water pistol (phase 3).
-
pyskool.animatorystates.
WATER3
= 'WATER3'¶ Water fired from a water pistol (phase 4).
-
pyskool.animatorystates.
WATER4
= 'WATER4'¶ Water fired from a water pistol (phase 5+).
-
pyskool.animatorystates.
WATERPISTOL
= 'WATERPISTOL'¶ Character firing a water pistol.
-
pyskool.animatorystates.
WATER_DROP
= 'WATER_DROP'¶ Drop of water (spilt from a cup).